#pragma once #ifndef GAMESERVER_PASSIVE_STATUS_ABILITY_H_ #define GAMESERVER_PASSIVE_STATUS_ABILITY_H_ #include "Ability.h" class PassiveStatusAbility : public Ability { public: PassiveStatusAbility() {} virtual ~PassiveStatusAbility() {} public: virtual void Release(Character* target); virtual eABILITY_TYPE GetAbilityType() const { return eABILITY_TYPE_PASSIVE; } virtual bool Execute(Character* target, BYTE* pMsg, WORD& wMsgSize); }; #endif // GAMESERVER_PASSIVE_STATUS_ABILITY_H_