#pragma once #include #if !defined _NA_0_20110613_GAME_SHOP_RENEWAL class ShopServerSession : public ServerSession { __DECL_CUSTOMPOOL_PTR( ShopServerSession ) public: ShopServerSession(void); ~ShopServerSession(void); eSERVER_TYPE GetServerType() { return SHOP_SERVER; } protected: // CHANGES: f110617.1L virtual void OnRedirect(DWORD network_index, MSG_SERVER_TYPE* const first_contact_msg); virtual VOID OnConnect( BOOL bSuccess, DWORD dwSessionIndex ); virtual VOID OnDisconnect(); virtual VOID OnRecv( BYTE * pMsg, WORD wSize ); virtual BOOL Send( BYTE *pMsg, WORD wSize ); virtual void Update(){} }; #endif //#if !defined _NA_0_20110613_GAME_SHOP_RENEWAL