#ifndef SKILL_COOL_TIME_ACCESSOR_H_ #define SKILL_COOL_TIME_ACCESSOR_H_ #if _MSC_VER > 1000 #pragma once #endif #ifdef _NA_0_20110308_SKILL_COOL_TIME_STORAGE //=============================================================================================== // // class SkillCoolTimeAccessor // //=============================================================================================== #include class SkillCoolTimeAccessor : public util::Singleton { public: SkillCoolTimeAccessor(); virtual ~SkillCoolTimeAccessor(); void ApplySkillCoolTime(Player* player, const SkillCoolTime* skill_cool_time); void GetSkillCoolTime(Player* player, SkillCoolTime* OUT skill_cool_time); }; #endif // _NA_0_20110308_SKILL_COOL_TIME_STORAGE #endif // SKILL_COOL_TIME_ACCESSOR_H_