#pragma once #ifdef _NA_007667_20141001_WITCHBLADE_SKILL #include "AbilityStatus.h" class AutoCastStatus : public AbilityStatus { public: AutoCastStatus() {} ~AutoCastStatus() {} virtual VOID Init( Character *pOwner, Character *pAttacker, Ability *pAbility ); virtual VOID Start() {} virtual VOID Execute() {} virtual void UseSkillByAttack(Character* target); private: }; #endif //_NA_007667_20141001_WITCHBLADE_SKILL