#pragma once #include "AbilityStatus.h" // Ä¡·á »óÅ class CureStatus : public AbilityStatus { enum { MAX_CURE_STATE_NUM = 4 }; public: CureStatus() {} ~CureStatus() {} virtual VOID Init( Character *pOwner, Character *pAttacker, Ability *pAbility ); virtual VOID Start(); virtual VOID Execute(); private: VOID RemoveStatus(); // m_StateValue[0] ÀÌ 0À̸é 1,2,3Àº »óÅ ŸÀÔÀ̸ç, 0ÀÌ ¾Æ´Ï¸é »óÅ ÄÚµåÀÌ´Ù. INT m_StateValue[MAX_CURE_STATE_NUM]; };