#ifndef __FEARSTATUS_H__ #define __FEARSTATUS_H__ #include "AbilityStatus.h" // ÇÇ¾î »óÅ class FearStatus : public AbilityStatus { public: FearStatus() {} ~FearStatus() {} public: virtual VOID Start(); virtual VOID Execute() {} virtual BOOL Update( DWORD curTime ); virtual VOID End(); protected: VOID RunAway(); private: static const DWORD UPDATE_INTERVAL = 1000; private: ITimerBase m_UpdateTick; private: WzVector m_wvRotatedVector; WzVector m_vTargetPos; BYTE m_bTouchedSomething; }; #endif