#include "stdafx.h" #include ".\IncompetenceStatus.h" #include "AIParamParser.h" void IncompetenceStatus::Start() { if (GetAttacker() == NULL) { return; } Character* const owner = GetOwner(); if (owner == NULL) { return; } if (owner->IsEqualObjectKind(PLAYER_OBJECT) == false) { owner->ChangeState( STATE_ID_IDLE); } AbilityStatus::Start(); }