#pragma once #include "AbilityStatus.h" // LowHPÀÏ ¶§ °ø°Ý·Â, ¹æ¾î·Â Áõ°¨ class LowHPStatus : public AbilityStatus { public: LowHPStatus() { } ~LowHPStatus() { } virtual void Init(Character* owner, Character* attacker, Ability* ability); virtual void Start(); virtual void Execute() { } virtual void End(); void UpdateLowHP(); private: float hp_ratio_; };