#pragma once #include "AbilityStatus.h" class SuctionStatus : public AbilityStatus { public: SuctionStatus(void); ~SuctionStatus(void); public: virtual VOID Init( Character *pOwner, Character *pAttacker, Ability *pAbility ); virtual VOID Execute(); VOID SetTargetObjectKey( DWORD dwObjectKey ){ m_dwTargetObjectKey = dwObjectKey; } private: DAMAGETYPE m_wPeriodicDamage; // Áֱ⠵¥¹ÌÁö ¼öÄ¡ BYTE m_bySuctionType; DWORD m_dwTargetObjectKey; // Èí¼ö ´ë»ó ¿ÀºêÁ§Æ® Ű. };