#include "stdafx.h" #include "Ability.h" #include "ThrustStatus.h" VOID ThrustStatus::Start() { Character* const owner = GetOwner(); if (owner == NULL) { return; } // °ø°Ý µô·¹À̸¦ ÃʱâÈ­ÇÑ´Ù. owner->SetActionDelay( 0 ); } VOID ThrustStatus::Execute() { AbilityStatus::Execute(); }