#include "StdAfx.h" #include "StunAbility.h" #include "AbilityStatus.h" #include "StatusManager.h" bool StunAbility::Execute(Character* target, BYTE* pMsg, WORD& wMsgSize) { if (!BaseStatusAbility::Execute(target, pMsg, wMsgSize)) return false; // ÆÐŶ±¸Á¶Ã¼¸¦ ä¿î´Ù. SKILL_RESULT_STUN *pStunMsg = (SKILL_RESULT_STUN*)pMsg; wMsgSize = pStunMsg->GetSize(); target->GetPos(&pStunMsg->m_wvCurPos); target->CancelAllSkill(); return true; }