#pragma once #ifndef SUMMON_DEAD_MONSTER_ABILITY_H_ #define SUMMON_DEAD_MONSTER_ABILITY_H_ #include "Ability.h" class SummonDeadMonsterAbility : public Ability { public: SummonDeadMonsterAbility() { } virtual ~SummonDeadMonsterAbility() { } virtual bool CanExecute( Character* attacker, Character* target, DWORD main_target_key, WzVector main_target_pos); virtual bool Execute(Character* target, BYTE* msg, WORD& msg_size); }; #endif // SUMMON_DEAD_MONSTER_ABILITY_H_