#include "stdafx.h" #include "TotemNpc.h" VOID TotemNpc::OnEnterObject( const Sector& IN rSector ) { // CHANGES: f110415.6L, at this point in time, the usage case of 'OnEnterObject' only has // notification to users so that if the sector has no users, // it is no need to process contiuously. if (rSector.GetPlayerNum() == 0) { return; }; // #ifndef __NA000000_070928_PACKET_UNICAST_UPDATE__ MSG_CG_SYNC_TOTEMNPC_ENTER_BRD* pBrdMsg = m_VarMsg2.StartTypePtr( Param2Class() ); m_VarMsg2.SetSize(pBrdMsg->GetSize()); // RenderInfo Á¤º¸ ¼ÂÆÃ TOTEMNPC_RENDER_INFO *pRenderMsg = (TOTEMNPC_RENDER_INFO*)m_VarMsg2.NextPtr(); GetTotemNPCRenderInfo( pRenderMsg ); m_VarMsg2.SetSize(pRenderMsg->GetSize()); GameField* const pGameField = GetField(); pGameField->SendExPacketToSector( rSector.GetSectorIndex() , m_VarMsg2.GetMsgCount(), m_VarMsg2.GetMsgPPtr(), m_VarMsg2.GetMsgSizePtr() ); #else // VARMSG_ASSEMBLER0 vmsg; MSG_CG_SYNC_TOTEMNPC_ENTER_BRD& rBRD = vmsg.InstanceOf(); vmsg.AddOffset( rBRD.GetSize() ); // RenderInfo Á¤º¸ ¼ÂÆÃ TOTEMNPC_RENDER_INFO& rRENDER_INFO = vmsg.TypeOf(); GetTotemNPCRenderInfo( &rRENDER_INFO ); vmsg.AddOffset( rRENDER_INFO.GetSize() ); rSector.SendPacketAll( vmsg.GetFirstPacketPtr(), vmsg.GetTotalSize() ); #endif // }