#pragma once #ifndef GAMESERVER_WEAPON_MASTERY_ABILITY_H_ #define GAMESERVER_WEAPON_MASTERY_ABILITY_H_ #include "Ability.h" class WeaponMasteryAbility : public Ability { public: WeaponMasteryAbility() { } virtual ~WeaponMasteryAbility() { } public: virtual void Release(Character* target); virtual bool Execute(Character* target, BYTE* pMsg, WORD& wMsgSize); }; #endif // GAMESERVER_WEAPON_MASTERY_ABILITY_H_