#include "stdafx.h" #include #include "../Server/GameServer/FieldServer.h" #include "../GameServer/GameServerEx.h" #include "../Server/Common/ServerOptionParser.h" #include "../GameServer/GameScriptParserManager.h" class ScriptTest : public ::testing::Test { }; TEST(ScriptTest, DISABLED_ScriptLoadTest) { g_pGameServer = new FieldServer; GameScriptParserManager script_parser_manager; script_parser_manager.RegisterParser(); SERVER_POOL_OPTION& stServerPoolOptionInfo = ServerOptionParser::Instance()->GetPoolInfo(); script_parser_manager.InitParserPool( (VOID*)&stServerPoolOptionInfo ); script_parser_manager.Load(); }