#include "stdafx.h" #include "GameServerSession.h" #include GameServerSession::GameServerSession(void) { } GameServerSession::~GameServerSession(void) { } // CHANGES: f110617.1L void GameServerSession::OnRedirect(DWORD network_index, MSG_SERVER_TYPE* const first_contact_msg) { ServerSessionEx::OnRedirect(network_index, first_contact_msg); } VOID GameServerSession::OnLogString( char *pszLog ) { _PRINT( pszLog ); }