#ifndef __GUILD_SERVER_SESSION_H__ #define __GUILD_SERVER_SESSION_H__ #pragma once #include "ServerSessionEx.h" class GuildServerSession : public ServerSessionEx { public: GuildServerSession() {}; ~GuildServerSession() {}; virtual eSERVER_TYPE GetServerType() { return GUILD_SERVER; } protected: // CHANGES: f110617.1L virtual void OnRedirect(DWORD network_index, MSG_SERVER_TYPE* const first_contact_msg); }; #endif //__GUILD_SERVER_SESSION_H__