#ifndef _GAMESERVERSESSION_H_ #define _GAMESERVERSESSION_H_ #pragma once #include "ServerSession.h" class GameServerSession : public ServerSession { public: GameServerSession(); ~GameServerSession(); VOID Init(); VOID Release(); VOID Update(); eSERVER_TYPE GetServerType() { return BATTLE_SERVER; } virtual VOID OnRedirect(); protected: virtual VOID OnConnect( BOOL bSuccess, DWORD dwNetworkIndex ); virtual VOID OnDisconnect(); virtual VOID OnRecv( BYTE *pMsg, WORD wSize ); private: VOID SendDBProxyServerInfo(); }; #endif // _GAMESERVERSESSION_H_