#pragma once // GuildServerPage ´ëÈ­ »óÀÚÀÔ´Ï´Ù. class GuildServerPage : public CPropertyPage { DECLARE_DYNAMIC(GuildServerPage) public: GuildServerPage(); virtual ~GuildServerPage(); // ´ëÈ­ »óÀÚ µ¥ÀÌÅÍÀÔ´Ï´Ù. enum { IDD = IDD_GUILDSERVERPAGE }; protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV Áö¿øÀÔ´Ï´Ù. DECLARE_MESSAGE_MAP() public: //Common int m_nCommonFile; //Server int m_nServerAccept; int m_nServerConnect; int m_nServerSendBuf; int m_nServerRecvBuf; int m_nServerTimeOut; int m_nServerPacketSize; int m_nServerAcceptThread; int m_nServerConnectThread; int m_nServerIoThread; int m_nConnect1; int m_nConnect2; int m_nConnect3; public: void LoadScriptInfo(); BOOL OnInitDialog(); afx_msg void OnEnChangeEditCommonFile(); afx_msg void OnEnChangeEditConnect1(); afx_msg void OnEnChangeEditConnect2(); afx_msg void OnEnChangeEditConnect3(); afx_msg void OnEnChangeEditServerAccept(); afx_msg void OnEnChangeEditServerConnect(); afx_msg void OnEnChangeEditServerSendbuf(); afx_msg void OnEnChangeEditServerRecvbuf(); afx_msg void OnEnChangeEditServerTimeout(); afx_msg void OnEnChangeEditServerPacket(); afx_msg void OnEnChangeEditServerAcceptThread(); afx_msg void OnEnChangeEditServerConnectThread(); afx_msg void OnEnChangeEditServerIoThread(); };