#pragma once #include "def.h" #include "Script.h" class CMonster : public CScript { public: CMonster(void); ~CMonster(void); private: WORD m_MonsterCode; //¸ó½ºÅÍ °íÀ¯³Ñ¹ö CString m_MonN3_1me; //¸ó½ºÅÍÀÇ °íÀ¯À̸§ WORD m_Level; //¼öÄ¡ °è»ê ¹× ´É·Â È®Á¤À» À§ÇÑ ·¹º§ WORD m_Lv_display; //½ÇÁúÀûÀ¸·Î À¯Àú¿¡°Ô Ç¥½ÃµÇ´Â ·¹º§ WORD m_MaxHP; //°¡Áú¼ö ÀÖ´Â HPÀÇ ÃÖ´ëÄ¡ DWORD m_MaxMP; //°¡Áú¼ö ÀÖ´Â MPÀÇ ÃÖ´ëÄ¡ WORD m_NCode; //À¯Àú¿¡°Ô Ç¥½ÃµÉ À̸§À¸·Î ¿¬°áÇØÁÖ´Â ³Ñ¹ö WORD m_Icode; //¸ó½ºÅÍÀ̹ÌÁö ÄÚµå BYTE m_Grade; //µî±ÞºÐ·ù(ÀÏ¹Ý / º¸½º) WORD m_Size; //Å©±â BYTE m_AttProperty; //ÀϹݰø°ÝÀÇ ¼Ó¼º WORD m_MinAttackPower; //ÃÖ¼Òµ¥¹ÌÁö(¹°¸® / ¸¶¹ý) WORD m_MaxAttackPower; //ÃÖ´ëµ¥¹ÌÁö(¹°¸® / ¸¶¹ý) WORD m_PhyDef; //¹°¸® °ø°Ý¿¡ ´ëÇÑ ¹æ¾î·Â WORD m_MagicDef; //¸¶¹ý°ø°Ý¿¡ ´ëÇÑ ¹æ¾î·Â BYTE m_Class; //¸ó½ºÅͰ迭 WORD m_WaterResist; //¹° ¼Ó¼º ½ºÅ³¿¡ ´ëÇÑ ÀúÇ×·Â WORD m_FireResist; //ºÒ ¼Ó¼º ½ºÅ³¿¡ ´ëÇÑ ÀúÇ×·Â WORD m_WindResist; //¹Ù¶÷¼Ó¼º ½ºÅ³¿¡ ´ëÇÑ ÀúÇ×·Â WORD m_EarthResist; //´ëÁö¼Ó¼º ½ºÅ³¿¡ ´ëÇÑ ÀúÇ×·Â WORD m_PhyAttRate; //¹°¸®°ø°Ý ¼º°ø È®·ü WORD m_PhyAttEvade; //¹°¸®°ø°Ý ȸÇÇ È®·ü BYTE m_AttType; //°ø°ÝŸÀÔ BYTE m_ArmorType; FLOAT m_AttRange; FLOAT m_ViewRange; FLOAT m_MoveRange; FLOAT m_WorkSpeed; FLOAT m_RunSpeed; WORD m_AttSpeed; WORD m_AttSpeed2; BYTE m_Missile1; //°ø°Ý1 ¹ß»çü BYTE m_Missile2; //°ø°Ý2 ¹ß»çü BYTE m_Jump; CString m_s_spawn_ani; WORD m_w_spawn_time; BYTE m_Attitude; BYTE m_Move_Attitude; BYTE m_Monster_Condition1; WORD m_Monster_Condition_Rate_1; BYTE m_Action_Type1; WORD m_Action_Parameter1; WORD m_Action_Rate1; BYTE m_Monster_Condition2; WORD m_Monster_Condition_Rate_2; BYTE m_Action_Type2; WORD m_Action_Parameter2; WORD m_Action_Rate2; BYTE m_Monster_Condition3; WORD m_Monster_Condition_Rate_3; BYTE m_Action_Type3; WORD m_Action_Parameter3; WORD m_Action_Rate3; WORD m_wAggro; // ¾î±×·Î È®·ü 2005³â 12¿ù 6ÀÏ Ãß°¡ WORD m_SkillUpdateTimer; BYTE m_Revive_Condition; BYTE m_Revive_Condition_Param; BYTE m_Revive_Rate; WORD m_Revive_Type; WORD m_Revive_Delay; BYTE m_Heal_Condition; BYTE m_Heal_Condition_Param; BYTE m_Heal_Rate; WORD m_Heal_Type; WORD m_Heal_Delay; BYTE m_Summon_Condition; BYTE m_Summon_Condition_Param; BYTE m_Summon_Rate; WORD m_Summon_Type; WORD m_Summon_Delay; BYTE m_Skill_Use_Possible; WORD m_SkillCode1; BYTE m_Skill1Rate; WORD m_Skill1Delay; WORD m_SkillCode2; BYTE m_Skill2Rate; WORD m_Skill2Delay; WORD m_SkillCode3; BYTE m_Skill3Rate; WORD m_Skill3Delay; WORD m_Hate_Skill; WORD m_Revenge_Skill; BYTE m_Revenge_Rate; DWORD m_AddItemDrop; WORD m_ItemCode1; DWORD m_DropItem1Rate; WORD m_ItemCode2; DWORD m_DropItem2Rate; WORD m_ItemCode3; DWORD m_DropItem3Rate; WORD m_OptionID1; WORD m_OptionParam1; WORD m_OptionID2; WORD m_OptionParam2; DWORD m_DEST; BYTE m_ACT1; DWORD m_P1; BYTE m_ACT2; DWORD m_P2; BYTE m_ACT3; DWORD m_P3; BYTE m_ACT4; DWORD m_P4; BYTE m_ACT5; DWORD m_P5; //Get Method public: WORD GetMonsterCode(){return m_MonsterCode;} CString GetMonN3_1me(){return m_MonN3_1me;} WORD GetLevel(){return m_Level;} WORD GetLv_display(){return m_Lv_display;} WORD GetMaxHP(){return m_MaxHP;} DWORD GetMaxMP(){return m_MaxMP;} WORD GetNCode(){return m_NCode;} WORD GetIcode(){return m_Icode;} BYTE GetGrade(){return m_Grade;} WORD GetSize(){return m_Size;} BYTE GetAttProperty(){return m_AttProperty;} WORD GetMinAttackPower(){return m_MinAttackPower;} WORD GetMaxAttackPower(){return m_MaxAttackPower;} WORD GetPhyDef(){return m_PhyDef;} WORD GetMagicDef(){return m_Class;} BYTE GetClass(){return m_Class;} WORD GetWaterResist(){return m_WaterResist;} WORD GetFireResist(){return m_FireResist;} WORD GetWindResist(){return m_WindResist;} WORD GetEarthResist(){return m_EarthResist;} WORD GetPhyAttRate(){return m_PhyAttRate;} WORD GetPhyAttEvade(){return m_PhyAttEvade;} BYTE GetAttType(){return m_AttType;} BYTE GetArmorType(){return m_ArmorType;} FLOAT GetAttRange(){return m_AttRange;} FLOAT GetViewRange(){return m_ViewRange;} FLOAT GetMoveRange(){return m_MoveRange;} FLOAT GetWorkSpeed(){return m_WorkSpeed;} FLOAT GetRunSpeed(){return m_RunSpeed;} WORD GetAttSpeed(){return m_AttSpeed;} WORD GetAttSpeed2(){return m_AttSpeed2;} BYTE GetMissile1(){return m_Missile1;} BYTE GetMissile2(){return m_Missile2;} BYTE GetJump(){return m_Jump;} CString Gets_spawn_ani(){return m_s_spawn_ani;} WORD Getw_spawn_time(){return m_w_spawn_time;} BYTE GetAttitude(){return m_Attitude;} BYTE GetMove_Attitude(){return m_Move_Attitude;} BYTE GetMonster_Condition1(){return m_Monster_Condition1;} WORD GetMonster_Condition_Rate_1(){return m_Monster_Condition_Rate_1;} BYTE GetAction_Type1(){return m_Action_Type1;} WORD GetAction_Parameter1(){return m_Action_Parameter1;} WORD GetAction_Rate1(){return m_Action_Rate1;} BYTE GetMonster_Condition2(){return m_Monster_Condition2;} WORD GetMonster_Condition_Rate_2(){return m_Monster_Condition_Rate_2;} BYTE GetAction_Type2(){return m_Action_Type2;} WORD GetAction_Parameter2(){return m_Action_Parameter2;} WORD GetAction_Rate2(){return m_Action_Rate2;} BYTE GetMonster_Condition3(){return m_Monster_Condition3;} WORD GetMonster_Condition_Rate_3(){return m_Monster_Condition_Rate_3;} BYTE GetAction_Type3(){return m_Action_Type3;} WORD GetAction_Parameter3(){return m_Action_Parameter3;} WORD GetAction_Rate3(){return m_Action_Rate3;} WORD GetAggro(){return m_wAggro;} WORD GetSkillUpdateTimer(){return m_SkillUpdateTimer;} BYTE GetRevive_Condition(){return m_Revive_Condition;} BYTE GetRevive_Condition_Param(){return m_Revive_Condition_Param;} BYTE GetRevive_Rate(){return m_Revive_Rate;} WORD GetRevive_Type(){return m_Revive_Type;} WORD GetRevive_Delay(){return m_Revive_Delay;} BYTE GetHeal_Condition(){return m_Heal_Condition;} BYTE GetHeal_Condition_Param(){return m_Heal_Condition_Param;} BYTE GetHeal_Rate(){return m_Heal_Rate;} WORD GetHeal_Type(){return m_Heal_Type;} WORD GetHeal_Delay(){return m_Heal_Delay;} BYTE GetSummon_Condition(){return m_Summon_Condition;} BYTE GetSummon_Condition_Param(){return m_Summon_Condition_Param;} BYTE GetSummon_Rate(){return m_Summon_Rate;} WORD GetSummon_Type(){return m_Summon_Type;} WORD GetSummon_Delay(){return m_Summon_Delay;} BYTE GetSkill_Use_Possible(){return m_Skill_Use_Possible;} WORD GetSkillCode1(){return m_SkillCode1;} BYTE GetSkill1Rate(){return m_Skill1Rate;} WORD GetSkill1Delay(){return m_Skill1Delay;} WORD GetSkillCode2(){return m_SkillCode2;} BYTE GetSkill2Rate(){return m_Skill2Rate;} WORD GetSkill2Delay(){return m_Skill2Delay;} WORD GetSkillCode3(){return m_SkillCode3;} BYTE GetSkill3Rate(){return m_Skill3Rate;} WORD GetSkill3Delay(){return m_Skill3Delay;} WORD GetHate_Skill(){return m_Hate_Skill;} WORD GetRevenge_Skill(){return m_Revenge_Skill;} BYTE GetRevenge_Rate(){return m_Revenge_Rate;} DWORD GetAddItemDrop(){return m_AddItemDrop;} WORD GetItemCode1(){return m_ItemCode1;} DWORD GetDropItem1Rate(){return m_DropItem1Rate;} WORD GetItemCode2(){return m_ItemCode2;} DWORD GetDropItem2Rate(){return m_DropItem2Rate;} WORD GetItemCode3(){return m_ItemCode3;} DWORD GetDropItem3Rate(){return m_DropItem3Rate;} WORD GetOptionID1(){return m_OptionID1;} WORD GetOptionParam1(){return m_OptionParam1;} WORD GetOptionID2(){return m_OptionID2;} WORD GetOptionParam2(){return m_OptionParam2;} DWORD GetDEST(){return m_DEST;} BYTE GetACT1(){return m_ACT1;} DWORD GetP1(){return m_P1;} BYTE GetACT2(){return m_ACT2;} DWORD GetP2(){return m_P2;} BYTE GetACT3(){return m_ACT3;} DWORD GetP3(){return m_P3;} BYTE GetACT4(){return m_ACT4;} DWORD GetP4(){return m_P4;} BYTE GetACT5(){return m_ACT5;} DWORD GetP5(){return m_P5;} //Set Method private: BOOL SetMonsterCode(VARIANT value, int& nErrorCode); BOOL SetMonN3_1me(VARIANT value, int& nErrorCode); BOOL SetLevel(VARIANT value, int& nErrorCode); BOOL SetLv_display(VARIANT value, int& nErrorCode); BOOL SetMaxHP(VARIANT value, int& nErrorCode); BOOL SetMaxMP(VARIANT value, int& nErrorCode); BOOL SetNCode(VARIANT value, int& nErrorCode); BOOL SetIcode(VARIANT value, int& nErrorCode); BOOL SetGrade(VARIANT value, int& nErrorCode); BOOL SetSize(VARIANT value, int& nErrorCode); BOOL SetAttProperty(VARIANT value, int& nErrorCode); BOOL SetMinAttackPower(VARIANT value, int& nErrorCode); BOOL SetMaxAttackPower(VARIANT value, int& nErrorCode); BOOL SetPhyDef(VARIANT value, int& nErrorCode); BOOL SetMagicDef(VARIANT value, int& nErrorCode); BOOL SetClass(VARIANT value, int& nErrorCode); BOOL SetWaterResist(VARIANT value, int& nErrorCode); BOOL SetFireResist(VARIANT value, int& nErrorCode); BOOL SetWindResist(VARIANT value, int& nErrorCode); BOOL SetEarthResist(VARIANT value, int& nErrorCode); BOOL SetPhyAttRate(VARIANT value, int& nErrorCode); BOOL SetPhyAttEvade(VARIANT value, int& nErrorCode); BOOL SetAttType(VARIANT value, int& nErrorCode); BOOL SetArmorType(VARIANT value, int& nErrorCode); BOOL SetAttRange(VARIANT value, int& nErrorCode); BOOL SetViewRange(VARIANT value, int& nErrorCode); BOOL SetMoveRange(VARIANT value, int& nErrorCode); BOOL SetWorkSpeed(VARIANT value, int& nErrorCode); BOOL SetRunSpeed(VARIANT value, int& nErrorCode); BOOL SetAttSpeed(VARIANT value, int& nErrorCode); BOOL SetAttSpeed2(VARIANT value, int& nErrorCode); BOOL SetMissile1(VARIANT value, int& nErrorCode); BOOL SetMissile2(VARIANT value, int& nErrorCode); BOOL SetJump(VARIANT value, int& nErrorCode); BOOL Sets_spawn_ani(VARIANT value, int& nErrorCode); BOOL Setw_spawn_time(VARIANT value, int& nErrorCode); BOOL SetAttitude(VARIANT value, int& nErrorCode); BOOL SetMove_Attitude(VARIANT value, int& nErrorCode); BOOL SetMonster_Condition1(VARIANT value, int& nErrorCode); BOOL SetMonster_Condition_Rate_1(VARIANT value, int& nErrorCode); BOOL SetAction_Type1(VARIANT value, int& nErrorCode); BOOL SetAction_Parameter1(VARIANT value, int& nErrorCode); BOOL SetAction_Rate1(VARIANT value, int& nErrorCode); BOOL SetMonster_Condition2(VARIANT value, int& nErrorCode); BOOL SetMonster_Condition_Rate_2(VARIANT value, int& nErrorCode); BOOL SetAction_Type2(VARIANT value, int& nErrorCode); BOOL SetAction_Parameter2(VARIANT value, int& nErrorCode); BOOL SetAction_Rate2(VARIANT value, int& nErrorCode); BOOL SetMonster_Condition3(VARIANT value, int& nErrorCode); BOOL SetMonster_Condition_Rate_3(VARIANT value, int& nErrorCode); BOOL SetAction_Type3(VARIANT value, int& nErrorCode); BOOL SetAction_Parameter3(VARIANT value, int& nErrorCode); BOOL SetAction_Rate3(VARIANT value, int& nErrorCode); BOOL SetAggro(VARIANT value, int& nErrorCode); BOOL SetSkillUpdateTimer(VARIANT value, int& nErrorCode); BOOL SetRevive_Condition(VARIANT value, int& nErrorCode); BOOL SetRevive_Condition_Param(VARIANT value, int& nErrorCode); BOOL SetRevive_Rate(VARIANT value, int& nErrorCode); BOOL SetRevive_Type(VARIANT value, int& nErrorCode); BOOL SetRevive_Delay(VARIANT value, int& nErrorCode); BOOL SetHeal_Condition(VARIANT value, int& nErrorCode); BOOL SetHeal_Condition_Param(VARIANT value, int& nErrorCode); BOOL SetHeal_Rate(VARIANT value, int& nErrorCode); BOOL SetHeal_Type(VARIANT value, int& nErrorCode); BOOL SetHeal_Delay(VARIANT value, int& nErrorCode); BOOL SetSummon_Condition(VARIANT value, int& nErrorCode); BOOL SetSummon_Condition_Param(VARIANT value, int& nErrorCode); BOOL SetSummon_Rate(VARIANT value, int& nErrorCode); BOOL SetSummon_Type(VARIANT value, int& nErrorCode); BOOL SetSummon_Delay(VARIANT value, int& nErrorCode); BOOL SetSkill_Use_Possible(VARIANT value, int& nErrorCode); BOOL SetSkillCode1(VARIANT value, int& nErrorCode); BOOL SetSkill1Rate(VARIANT value, int& nErrorCode); BOOL SetSkill1Delay(VARIANT value, int& nErrorCode); BOOL SetSkillCode2(VARIANT value, int& nErrorCode); BOOL SetSkill2Rate(VARIANT value, int& nErrorCode); BOOL SetSkill2Delay(VARIANT value, int& nErrorCode); BOOL SetSkillCode3(VARIANT value, int& nErrorCode); BOOL SetSkill3Rate(VARIANT value, int& nErrorCode); BOOL SetSkill3Delay(VARIANT value, int& nErrorCode); BOOL SetHate_Skill(VARIANT value, int& nErrorCode); BOOL SetRevenge_Skill(VARIANT value, int& nErrorCode); BOOL SetRevenge_Rate(VARIANT value, int& nErrorCode); BOOL SetAddItemDrop(VARIANT value, int& nErrorCode); BOOL SetItemCode1(VARIANT value, int& nErrorCode); BOOL SetDropItem1Rate(VARIANT value, int& nErrorCode); BOOL SetItemCode2(VARIANT value, int& nErrorCode); BOOL SetDropItem2Rate(VARIANT value, int& nErrorCode); BOOL SetItemCode3(VARIANT value, int& nErrorCode); BOOL SetDropItem3Rate(VARIANT value, int& nErrorCode); BOOL SetOptionID1(VARIANT value, int& nErrorCode); BOOL SetOptionParam1(VARIANT value, int& nErrorCode); BOOL SetOptionID2(VARIANT value, int& nErrorCode); BOOL SetOptionParam2(VARIANT value, int& nErrorCode); BOOL SetDEST(VARIANT value, int& nErrorCode); BOOL SetACT1(VARIANT value, int& nErrorCode); BOOL SetP1(VARIANT value, int& nErrorCode); BOOL SetACT2(VARIANT value, int& nErrorCode); BOOL SetP2(VARIANT value, int& nErrorCode); BOOL SetACT3(VARIANT value, int& nErrorCode); BOOL SetP3(VARIANT value, int& nErrorCode); BOOL SetACT4(VARIANT value, int& nErrorCode); BOOL SetP4(VARIANT value, int& nErrorCode); BOOL SetACT5(VARIANT value, int& nErrorCode); BOOL SetP5(VARIANT value, int& nErrorCode); public: BOOL SaveData(int nCol,COleVariant value, int& nErrorCode); CString GetContentsAll(void); CString GetItem(int nCol); };