#include "stdafx.h" #include "ObjectPoolRouter.h" #include #include #include #include #include #include #include #include #include #include #include static ObjectPoolRouter s_ObjectPoolRouter; ObjectPoolRouter::ObjectPoolRouter() { m_pPoolRouter = new OBJECT_POOL_ROUTER; } ObjectPoolRouter::~ObjectPoolRouter() { // object history È®ÀÎÇÒ ¼ö ÀÖ´Â ÁÁÀº ¹æ¹ýÀÌ ¾ø´Â°¡? SAFE_DELETE(m_pPoolRouter); } BOOL ObjectPoolRouter::InitializeByPoolInfo(sPOOL_SIZE_INFO* pSizeInfo) { //if(!pSizeInfo) // return FALSE; //sPOOL_SIZE_INFO& rINFO = *pSizeInfo; //if(!rINFO.dwUserPoolBase) rINFO.dwUserPoolBase = 10; //if(!rINFO.dwUserPoolExtend) rINFO.dwUserPoolExtend = 10; //if(!rINFO.dwTempUserPoolBase) rINFO.dwTempUserPoolBase = 10; //if(!rINFO.dwTempUserPoolExtend) rINFO.dwTempUserPoolExtend = 10; // //m_pPoolRouter->Register(OBJTYPE_DELEGATOR); //m_pPoolRouter->Initialize(OBJTYPE_DELEGATOR, 100, 100); m_pPoolRouter->Register(OBJTYPE_LINKEDLIST); m_pPoolRouter->Initialize(OBJTYPE_LINKEDLIST, 100, 100); m_pPoolRouter->Register(OBJTYPE_SERVER_LOGINFRONT); m_pPoolRouter->Initialize(OBJTYPE_SERVER_LOGINFRONT, 10, 10); m_pPoolRouter->Register(OBJTYPE_SERVER_AGENT); m_pPoolRouter->Initialize(OBJTYPE_SERVER_AGENT, 10, 10); m_pPoolRouter->Register(OBJTYPE_SERVER_WORLD); m_pPoolRouter->Initialize(OBJTYPE_SERVER_WORLD, 10, 10); m_pPoolRouter->Register(OBJTYPE_USER); m_pPoolRouter->Initialize(OBJTYPE_USER, 10, 10); m_pPoolRouter->Register(OBJTYPE_CHARACTER); m_pPoolRouter->Initialize(OBJTYPE_CHARACTER, 10, 10); //m_pPoolRouter->Register(OBJTYPE_LOGIC_ACTIVE); //m_pPoolRouter->Initialize(OBJTYPE_LOGIC_ACTIVE, 10, 10); //m_pPoolRouter->Register(OBJTYPE_LOGIC_PASSIVE); //m_pPoolRouter->Initialize(OBJTYPE_LOGIC_PASSIVE, 10, 10); m_pPoolRouter->Register(OBJTYPE_ACCOUNT_INFO); m_pPoolRouter->Initialize(OBJTYPE_ACCOUNT_INFO, 10, 10); m_pPoolRouter->Register(OBJTYPE_MAPOBJECT_INFO); m_pPoolRouter->Initialize(OBJTYPE_MAPOBJECT_INFO, 100, 100); m_pPoolRouter->Register(OBJTYPE_GAMEZONE); m_pPoolRouter->Initialize(OBJTYPE_GAMEZONE, 10, 10); m_pPoolRouter->Register(OBJTYPE_GAMEFIELD); m_pPoolRouter->Initialize(OBJTYPE_GAMEFIELD, 10, 10); m_pPoolRouter->Register(OBJTYPE_MONSTER); m_pPoolRouter->Initialize(OBJTYPE_MONSTER, 10, 10); return TRUE; } //void ObjectPoolRouter::CreateInstance() //{ // //if(!s_ObjectPoolRouter) // // s_ObjectPoolRouter = new ObjectPoolRouter(); //} // //void ObjectPoolRouter::DestroyInstance() //{ // //SAFE_DELETE(s_ObjectPoolRouter); //} ObjectPoolRouter* ObjectPoolRouter::Instance() { return &s_ObjectPoolRouter; }