#pragma once #include "ServerSession.h" class ServerSessionWorldServer : public ServerSession { // public: ServerSessionWorldServer(); ~ServerSessionWorldServer(); // //protected: virtual void OnRecv(BYTE *pMsg, WORD wSize); // public: virtual eCONNECT_SESSIONS GetServerType() { return WORLD_SESSION; } virtual void Init(); virtual void Release(); void Update(); //< ¸Åƽ¸¶´Ù È£ÃâÀÌ µÇ¾î¾ß ÇÏ´Â ºÎºÐ!!!! virtual BOOL SendPacket(MSG_BASE* pMsg, WORD wSize) { return Send((BYTE*)pMsg, wSize); } };