!ifndef DEBUG DEBUG=1 !endif TARGETNAME=clstencil RCFILE=$(TARGETNAME).rc # Default PLATFORM depending on host environment !if "$(PLATFORM)" == "" !if "$(PROCESSOR_ARCHITECTURE)" == "" !error PLATFORM must be set to intended target !endif !if "$(PROCESSOR_ARCHITECTURE)" == "x86" PLATFORM=INTEL !endif !endif # # PLATFORM options # LINK32=link RC=rc # # TARGET platform # !if "$(TARGET)" == "" !if "$(PROCESSOR_ARCHITECTURE)" == "AMD64" TARGET=amd64 !else if "$(PROCESSOR_ARCHITECTURE)" == "IA64" TARGET=ia64 !endif !endif # # Object File Directory # !ifndef D !if "$(DEBUG)" == "0" D=Release$(_OD_EXT) !else D=Debug$(_OD_EXT) !endif !if "$(UNICODE)" == "1" D=$(D)U !endif !if "$(TARGET)" != "" D=$(TARGET)\$(D) !endif !endif # # link /MACHINE: option # !if "$(TARGET)" == "" LINK_MACHINE=X86 !else if "$(TARGET)" == "amd64" LINK_MACHINE=X64 !else if "$(TARGET)" == "x64" LINK_MACHINE=X64 !else if "$(TARGET)" == "ia64" LINK_MACHINE=IA64 !endif DEFS=$(DEFS) $(DEBDEFS) $(TARGDEFS) RCFLAGS=$(RCFLAGS) /l 0x409 $(DEFS) ############################################################################# # Goals to build GOALS=resource_dll goal: $(GOALS) create.dir: @-if not exist $D\*.* mkdir $D clean: -if exist $D\*.obj erase $D\*.obj -if exist $D\*.pch erase $D\*.pch -if exist $D\*.res erase $D\*.res -if exist $D\*.rsc erase $D\*.rsc -if exist $D\*.map erase $D\*.map -if exist $D\*.pdb erase $D\*.pdb -if exist $D\*.tlb erase $D\*.tlb -if exist $D\*.h erase $D\*.h -if not exist $D\*.* rmdir $D RESFILE=$(D)\$(RCFILE:.rc=.res) resource_dll: -if not exist $(D) mkdir $(D) $(RC) $(RCFLAGS) /fo$(RESFILE) $(RCFILE) -if not exist $(D)\1033 mkdir $(D)\1033 $(LINK32) /MACHINE:$(LINK_MACHINE) $(RESFILE) -DLL -NOENTRY /out:$(D)\1033\$(TARGETNAME)UI.dll