#pragma once #include "Const.h" #include "CharacterDef.h" namespace ResourceCode { // Ŭ·¡½º°¹¼ö int GetNumberOfClass(); // ÆÄÃ÷°¹¼ö int GetNumberOfParts(); // °¢ Ŭ·¡½ºÀÇ ±âº» ¼ºº° GenderType::Value GetBaseGenderOfClass(eCHAR_TYPE class_type); // °¢ Ŭ·¡½º/¼ºº°¿¡ ´ëÇÑ ¿ÜÇüŬ·¡½º(*) eCHAR_TYPE GetImageClassType(eCHAR_TYPE class_type, GenderType::Value class_gender); // eCHAR_TYPE GetSecondSkinClassType(eCHAR_TYPE base_class); // ±âº» º£À̽º ¸®¼Ò½ºÄÚµå DWORD GetBaseSkinOfClass(eCHAR_TYPE class_type, GenderType::Value class_gender); // °¢ Ŭ·¡½º/¼ºº° ±âº»ÆÄÃ÷ ¸®¼Ò½ºÄÚµå DWORD GetBasePartCodeOfClass(eCHAR_TYPE class_type, GenderType::Value class_gender); // Ÿ¶ôÇÑ»ç¿ø ¹æ¾î±¸ ¸®¼Ò½ºÄÚµå DWORD GetPartCodeForTemple(eCHAR_TYPE class_type, GenderType::Value class_gender, BodyPart body_part); // Ÿ¶ôÇÑ»ç¿ø ¹«±â ¸®¼Ò½ºÄÚµå DWORD GetWeaponCodeForTemple(eWEAPONTYPE weapon_type); // ¼ºº° À¯È¿¼º üũ ¹× À¯È¿ÇÏÁö ¾ÊÀº ¼ºº°Àº ±âº» ¼ºº°À» ¸®ÅÏ GenderType::Value CheckValidGender(eCHAR_TYPE class_type, GenderType::Value class_gender); // ¾ÆÀÌÅÛ½ºÅ²ÄÚµå¾ò±â DWORD GetItemSkinImageCodeByGender(BASE_ITEMINFO* item_info, GenderType::Value class_gender); // ij¸¯ÅÍ»ý¼º - ½Ã³×¸¶Æ½Ä«¸Þ¶ó ¸®¼Ò½º ÄÚµå DWORD GetCinematicCameraInCharacterScene(); }