#include "SunClientPrecompiledHeader.h" #include "AuraSkill.h" // #include "SkillInfoParser.h" //#include "Player.h" //#include "SkillInventoryStoreParser.h" //#include "BattleScene.h" #include "Hero.h" #include "SkillMain.h" AuraSkill::AuraSkill() { #ifdef _NA_000000_20130812_NEW_CHARACTER_HELLROID if( m_AuraStateArray.empty() ) { m_AuraStateArray.push_back( eCHAR_STATE_SLOW_AURORA ); m_AuraStateArray.push_back( eCHAR_STATE_WEAKNESS_AURORA ); m_AuraStateArray.push_back( eCHAR_STATE_MISCHANCE_AURORA ); m_AuraStateArray.push_back( eCHAR_STATE_DECLINE_AURORA ); m_AuraStateArray.push_back( eCHAR_STATE_RECOVERY_AURORA ); m_AuraStateArray.push_back( eCHAR_STATE_BOOST_AURORA ); m_AuraStateArray.push_back( eCHAR_STATE_IGNORE_AURORA ); m_AuraStateArray.push_back( eCHAR_STATE_CONCENTRATION_AURORA ); m_AuraSkillCodeArray.push_back( eSKILL_HELLROID_1004 ); m_AuraSkillCodeArray.push_back( eSKILL_HELLROID_1006 ); m_AuraSkillCodeArray.push_back( eSKILL_HELLROID_1011 ); m_AuraSkillCodeArray.push_back( eSKILL_HELLROID_1013 ); m_AuraSkillCodeArray.push_back( eSKILL_HELLROID_1020 ); m_AuraSkillCodeArray.push_back( eSKILL_HELLROID_1022 ); m_AuraSkillCodeArray.push_back( eSKILL_HELLROID_1027 ); m_AuraSkillCodeArray.push_back( eSKILL_HELLROID_1029 ); } #endif //_NA_000000_20130812_NEW_CHARACTER_HELLROID } eCHAR_STATE_TYPE AuraSkill::FindAuraSkillState( SLOTCODE SkillClassCode ) { #ifdef _NA_000000_20130812_NEW_CHARACTER_HELLROID for( size_t i=0;i!=m_AuraSkillCodeArray.size();++i) { if( m_AuraSkillCodeArray[i] == SkillClassCode ) { if( SKILL_EFFECT* pSkillEffect = g_pHero->FindSkillEffect( m_AuraStateArray[i] ) ) { return m_AuraStateArray[i]; } } } #endif //_NA_000000_20130812_NEW_CHARACTER_HELLROID return eCHAR_STATE_INVALID; } void AuraSkill::GetAuraSkillCodeArray( std::vector& Array ) { #ifdef _NA_000000_20130812_NEW_CHARACTER_HELLROID for( size_t i=0;i!=m_AuraSkillCodeArray.size();++i) { if( SkillData* pSkillData = xGetSkillData()->GetSkillDataBySkillClassCode( m_AuraSkillCodeArray[i] ) ) { if( pSkillData->IsActive() == true ) { if( SkillScriptInfo* pSkillInfo = pSkillData->GetCurSkillInfo() ) { Array.push_back( pSkillInfo->m_SkillCode ); } } } } #endif //_NA_000000_20130812_NEW_CHARACTER_HELLROID }