#ifndef _AutobotActionFollow_H_ #define _AutobotActionFollow_H_ #if _MSC_VER > 1000 #pragma once #endif #include "Autobot/StateMachine/AutobotState.h" #include "Autobot/StateMachine/AutobotStateMachine.h" class AutobotArea; //------------------------------------------------------------------------ class AutobotActionFollow : public AutobotState { public: static AutobotActionFollow* Instance(); ~AutobotActionFollow(); virtual char* Name(){ return "AutobotActionFollow"; } virtual void Enter(AutobotArea* owner); virtual bool Execute(AutobotArea* owner); virtual void Exit(AutobotArea* owner); private: AutobotActionFollow(); //copy ctor and assignment should be private AutobotActionFollow(const AutobotActionFollow&); AutobotActionFollow& operator=(const AutobotActionFollow&); }; #endif