#ifndef _AutobotActionShouting_H_ #define _AutobotActionShouting_H_ #if _MSC_VER > 1000 #pragma once #endif #include "Autobot/StateMachine/AutobotState.h" #include "Autobot/StateMachine/AutobotStateMachine.h" class InventoryDialog; class AutobotArea; //------------------------------------------------------------------------ class AutobotActionShouting : public AutobotState { public: static AutobotActionShouting* Instance(); ~AutobotActionShouting(); virtual char* Name(){ return "AutobotActionShouting"; } virtual void Enter(AutobotArea* owner){} virtual bool Execute(AutobotArea* owner); virtual void Exit(AutobotArea* owner){} private: AutobotActionShouting(); //copy ctor and assignment should be private AutobotActionShouting(const AutobotActionShouting&); AutobotActionShouting& operator=(const AutobotActionShouting&); }; #endif