#pragma once #include "solardialog.h" #define RENEW_TIME 1000 struct UPDATE_STATUS { DWORD dwCurTick; BOOL bUpdate; BOOL bChangeData; }; #ifdef __NA_001062_20080623_STRENGTH_PENALTY struct sSTRENGTH_PENALTY; #endif//__NA_001062_20080623_STRENGTH_PENALTY enum EnduranceDIalog_Pos { ENDURANCE_PIC1 = 0, ENDURANCE_PIC2, ENDURANCE_PIC3, ENDURANCE_PIC4, ENDURANCE_PIC5, ENDURANCE_PIC6, ENDURANCE_PIC7, ENDURANCE_PIC8, ENDURANCE_PIC9, ENDURANCE_PIC10, ENDURANCE_PIC11, ENDURANCE_PIC12, ENDURANCE_PIC13, ENDURANCE_PIC14, ENDURANCE_PIC15, ENDURANCE_PIC16, ENDURANCE_PIC17, ENDURANCE_PIC18, ENDURANCE_PIC19, ENDURANCE_PIC20, ENDURANCE_PIC21, ENDURANCE_PIC22, ENDURANCE_PIC23, ENDURANCE_PIC24, ENDURANCE_PIC25, ENDURANCE_PIC26, ENDURANCE_PIC27, MAX_PICTURE_CONTROL, }; class SCItemSlot; class EnduranceDIalog : public SolarDialog { enum { DUR_HELMET = 0, DUR_PROTECTOR, DUR_ARMOR, DUR_GLOVER, DUR_BELT, DUR_PANTS, DUR_BOOTS, DUR_WEAPON, DUR_SHIRTS, MAX_EQUIPMENT_TYPE, }; enum { DUR_STATUS_FULL = 0, DUR_STATUS_MIDDLE, DUR_STATUS_LOW, }; public: EnduranceDIalog(void); ~EnduranceDIalog(void); VOID Init( CDrawBase * pDrawBase ); virtual VOID Release(); virtual VOID MessageProc( SI_MESSAGE * pMessage ); virtual VOID NetworkProc( MSG_BASE * pMsg ); virtual VOID Process(DWORD dwTick); virtual VOID OnRenderSolarDialog(); virtual VOID OnShowWindow(BOOL val); void UpdateEquipEnduranceState(); BOOL IsWounded(); #ifdef __NA_001062_20080623_STRENGTH_PENALTY WzColor GetEnduraLevelColor(SCItemSlot& rItemSlot); #endif//__NA_001062_20080623_STRENGTH_PENALTY #ifdef _NA_000000_20130114_RENEWER_UI void GetMessage(DWORD messageID,LPARAM lParam,WPARAM wParam); DWORD GetDialogKey() { return m_DialogKey; } void SetDialogKey( DWORD DialogKey ) { m_DialogKey = DialogKey; } #endif protected: #ifdef __NA_001062_20080623_STRENGTH_PENALTY void RenderDuraEquip(); sSTRENGTH_PENALTY* GetPenaltyInfo(SCItemSlot& rItemSlot); int GetEnduraPictureIndex(SCItemSlot& rItemSlot); #endif//__NA_001062_20080623_STRENGTH_PENALTY CControlWZ * getControl( POSTYPE AtPos ); POSTYPE getCtrlIDToPos( WzID wzId ); void AllPictureControlShowOff(); int GetEquipContainerPos(int iNum); int EachPictureControlSelectLevel(SCItemSlot& rItemSlot,int curEquip); private: static WzID m_wzId[MAX_PICTURE_CONTROL]; CCtrlPictureWZ* m_pPicture[MAX_PICTURE_CONTROL]; int m_iEquipmentStatus[MAX_EQUIPMENT_TYPE]; UPDATE_STATUS m_kUpdate; //À̹ÌÁö ½ÇÁ¦ ÁÂÇ¥°ª #ifdef _NA_000000_20130114_RENEWER_UI POINT equip_real_pos_[9]; DWORD m_DialogKey; #endif #ifdef __NA_001062_20080623_STRENGTH_PENALTY HANDLE m_hDuraTexture; #endif//__NA_001062_20080623_STRENGTH_PENALTY };