/** * @file GlobalData.h * @brief Global º¯¼öµéÀ» ¸ð¾Æ µÎ´Â °÷. * @author Unknown * @version Unknown */ //---------------------------------------------------------------------------- ///** Global º¯¼öµéÀ» ¸ð¾Æ µÎ´Â °÷. //*/ #ifndef _GLOBALDATA_H #define _GLOBALDATA_H #include "Input.h" #include "Network.h" #include "SunProfiler.h" #include "../../Utility/TextFilter.h" #include "KeyQueueManager.h" #include "SkillQueueManager.h" #include "ClientScriptParserManager.h" #include "IDGenerator.h" #include "DllTypeDef.h" using namespace std; using namespace stdext; class Player; class Monster; class Hero; class InterfaceManager; class GmManager; class AreaConquestManager; class Character; extern eLOG_LEVEL g_eLogLevel; extern bool g_bNetRecvLog; extern bool g_bNetSendLog; extern bool g_bShowPacket; extern HWND g_hWndMain; extern HINSTANCE g_hInstance; extern CDrawBase * g_pSunRenderer; extern CEffectManager * g_pEffectManager; extern CWorldBase * g_pSunTerrain; extern bool g_bExitFlag; extern IDGenerator g_IDGenerator; // xxx: ÀÎÅÍÆäÀ̽º dll(ControlsDll.dll)Àº ¾Ï¹¬Àû(implicit) ¸µÅ©½Ã // win2000¿¡¼­ »¸¾î ¹ö·È´Ù. ±×·¡¼­ ºÎµæÀÌ ¸í½ÃÀû(explicit) ¸µÅ©¸¦ ÇÑ´Ù. extern FUNC_DialogManagerWZ g_pContactDialog_FnPtr; extern Input g_Input; extern Network * g_pNetwork; extern InterfaceManager g_InterfaceManager; extern WORD g_wFrameSkipping; // µ¥ÀÌÅÍ °æ·Î extern char g_szRunPath[MAX_PATH]; extern char g_szDataPath[MAX_PATH]; extern Hero * g_pHero; extern WzRay g_wrMouseRay; extern DWORD g_CurTime; extern Character * g_pCurrentPickedObject; extern BOOL g_bShowDebugInfo; extern float g_fGravity; extern float g_fUpperForce; extern float g_fMaxForce; extern float g_addGravity; extern int g_GravityMode; extern CNSlangTextFilter g_slangFilter; extern CNSlangTextFilter g_slangNameFilter; extern CPathExplorer * g_pPathExplorer; extern DWORD tempId; extern KeyQueueManager g_KeyQueueManager; extern SkillQueueManager g_SkillQueue; extern int g_TestSkillIndex; extern D3DGAMMARAMP g_D3dGammaRamp; extern BOOL g_bPlayerAutoMove; extern int g_TempVariable[MAX_TEMP_VARIABLE]; #ifdef _DEV_VER extern CSunProfiler g_Profiler; extern CSunProfiler g_ProcessProfiler; #endif #ifdef _DEV_VER #define SUNPROFILE_BEGIN g_Profiler.Begin #define SUNPROFILE_END g_Profiler.End #define SUNPROCESSPROFILE_BEGIN g_ProcessProfiler.Begin #define SUNPROCESSPROFILE_END g_ProcessProfiler.End #else inline void SunNoOperation_Profile( ...) {} #define SUNPROFILE_BEGIN SunNoOperation_Profile #define SUNPROFILE_END SunNoOperation_Profile #define SUNPROCESSPROFILE_BEGIN SunNoOperation_Profile #define SUNPROCESSPROFILE_END SunNoOperation_Profile #endif void InitializeTempVariable(); extern const WzVector c_ZeroVector; extern const WzVector c_UpVector; extern const WzVector c_UnitVector; const int SKILL_EFFECT_BLINK_TIME = 10000; //const DWORD EQUIPMENT_CHARACTER_KEY = MONSTER_OBJECT_KEY - 2; //const DWORD CUSTOMIZE_CHARACTER_KEY = MONSTER_OBJECT_KEY - 3; const TCHAR GLOBAL_EMPTY_STRING[] = _T(""); const DWORD EQUIPMENT_CHARACTER_KEY = ONLYCLIENT_OBJECT_KEY + 1; const DWORD CUSTOMIZE_CHARACTER_KEY = ONLYCLIENT_OBJECT_KEY + 2; const DWORD CONVENIENCESTORE_CASH_CHARACTER_KEY = ONLYCLIENT_OBJECT_KEY + 3; //!< ¼¥ ij½Ã ij¸¯ÅÍ const DWORD CONVENIENCESTORE_PACKAGE_CHARACTER_KEY = ONLYCLIENT_OBJECT_KEY + 4; //!< ¼¥ ÆÐŰÁö ij¸¯ÅÍ const DWORD CONVENIENCESTORE_MYPAGE_CHARACTER_KEY = ONLYCLIENT_OBJECT_KEY + 5; //!< ¼¥ ³»Á¤º¸ ij¸¯ÅÍ const DWORD CONVENIENCESTORE_PPCARD_CHARACTER_KEY = ONLYCLIENT_OBJECT_KEY + 6; //!< ¼¥ PPÄ«µå ij¸¯ÅÍ const DWORD CONVENIENCESTORE_MILEAGE_CHARACTER_KEY = ONLYCLIENT_OBJECT_KEY + 7; //!< ¼¥ ¸¶Àϸ®Áö ij¸¯ÅÍ const DWORD OTHER_PLAYER_EQUIPMENT_CHARACTER_KEY = ONLYCLIENT_OBJECT_KEY + 8; //!< »ó´ë¹æ Á¤º¸º¸±ââ ij¸¯ÅÍ const DWORD CONVENIENCESTORE_PREVIEW_CHARACTER_KEY = ONLYCLIENT_OBJECT_KEY + 9; //!< ¼¥ ÆÐŰÁö ¾ÆÀÌÅÛ ¹Ì¸®º¸±â #ifdef _NA_007086_20140318_MONSTERBOOK const DWORD MONSTERBOOK_PREVIEW_CHARACTER_KEY = ONLYCLIENT_OBJECT_KEY + 10; //!< ¸ó½ºÅ͵µ°¨ ¸ó½ºÅÍ¿ÜÇü ¹Ì¸®º¸±â #endif //_NA_007086_20140318_MONSTERBOOK #ifdef _NA_008016_20150203_SUN_RANKING_SYSTEM_STATUE const DWORD STATUE_OBJECT_CHARACTER_KEY1 = ONLYCLIENT_OBJECT_KEY + 11; //!< µ¿»ó ij¸¯ÅÍ //const DWORD STATUE_OBJECT_CHARACTER_KEY2 = ONLYCLIENT_OBJECT_KEY + 12; //const DWORD STATUE_OBJECT_CHARACTER_KEY3 = ONLYCLIENT_OBJECT_KEY + 13; //const DWORD STATUE_OBJECT_CHARACTER_KEY4 = ONLYCLIENT_OBJECT_KEY + 14; //const DWORD STATUE_OBJECT_CHARACTER_KEY5 = ONLYCLIENT_OBJECT_KEY + 15; //const DWORD STATUE_OBJECT_CHARACTER_KEY6 = ONLYCLIENT_OBJECT_KEY + 16; //const DWORD STATUE_OBJECT_CHARACTER_KEY7 = ONLYCLIENT_OBJECT_KEY + 17; //const DWORD STATUE_OBJECT_CHARACTER_KEY8 = ONLYCLIENT_OBJECT_KEY + 18; //const DWORD STATUE_OBJECT_CHARACTER_KEY9 = ONLYCLIENT_OBJECT_KEY + 19; //const DWORD STATUE_OBJECT_CHARACTER_KEY10 = ONLYCLIENT_OBJECT_KEY + 20; //const DWORD STATUE_OBJECT_CHARACTER_KEY11 = ONLYCLIENT_OBJECT_KEY + 21; //const DWORD STATUE_OBJECT_CHARACTER_KEY12 = ONLYCLIENT_OBJECT_KEY + 22; // 23¹øºÎÅÍ »ç¿ëÇØ ÁÖ¼¼¿ä. #endif // _NA_008016_20150203_SUN_RANKING_SYSTEM_STATUE //------------------------------------------------------------------------------ /** ·»´ý¿¡°Ô ¸ðµç µµ¸ÞÀÎÁß ÇϳªÀÇ µµ¸ÞÀÎÀ¸·Î Á¢¼ÓÇÏ¸ç ½ÇÆÐÇÒ°æ¿ì ¿¬°á °¡´ÉÇѰ÷À¸·Î ¸ðµÎ Å×½ºÆ® ÇØº¸°í ±×·¡¼­ ½ÇÆÐÇѰæ¿ì ½Ã½ºÅÛ ¸Þ½ÃÁö¸¦ ³»º¸³½´Ù. */ extern DWORD g_dwUSER_ID; //TODO: »ç¿ëÇÏ´Â °÷ È®ÀÎ ÇÊ¿ä extern bool g_isChangeServer; extern BOOL g_isPkServer; extern float g_fSpecularVariation; extern DWORD m_dwTestMonsterId; extern ClientScriptParserManager* g_pClientScriptParserManager; extern DWORD g_dwCharProcessCount; extern DWORD g_dwCharRenderCount; extern DWORD g_dwSSQPortalKey; extern BOOL g_bObserverMode; extern BYTE g_ObserverKey; extern BOOL g_IsBattle; #ifdef _NHN_USA_CHANNELING extern char* g_szGameString; #endif//_NHN_USA_CHANNELING(nhn ÆÛÇ÷±Ã³·Î¹ÞÀº °ÔÀÓ½ºÆ®¸µ) #ifdef _NA_000000_20140410_SHADOW_SUMMON_APPEARANCE_CHANGE extern WzRenderInfo summon_render_info[2]; #endif //_NA_000000_20140410_SHADOW_SUMMON_APPEARANCE_CHANGE namespace clock_function { #if (WZENGINEVER < 300) // no operation #else BOOL QueryPerformanceCounter(LARGE_INTEGER *performance_count); BOOL QueryPerformanceFrequency(LARGE_INTEGER *performance_frequency); DWORD GetTickCount(); int GetErrorCode(); #endif //(WZENGINEVER) } #endif // _GLOBALDATA_H