//------------------------------------------------------------------------------ // uiBattleZoneCreate_packetproc.cpp // (C) 2005 ckbang //------------------------------------------------------------------------------ #include "SunClientPrecompiledHeader.h" #include "uiBattleZoneCreate.h" //------------------------------------------------------------------------------ /** */ void uiBattleZoneCreate::NetworkProc( MSG_BASE * pMsg ) { // ÇöÀç void VillageScene::OnRecvCG_ZONE( MSG_BASE * pMsg ) À̰÷¿¡¼­ // ó¸®ÇϰíÀÖ½À´Ï´Ù. // ¾È¿¡¼­ ó¸®ÇÒ·Á¸é Æ÷¿öµù ÇØÁÖ¼¼¿ä. /* switch (pMsg->m_byProtocol) { case CG_ZONE_LOBBY_CREATE_ACK: { MSG_CG_ZONE_LOBBY_CREATE_ACK* msg = (MSG_CG_ZONE_LOBBY_CREATE_ACK *)pMsg; this->m_RoomInfo.SetSerial(msg->m_LobbyKey); // BattleLobby·Î Æ÷¿öµù } break; case CG_ZONE_LOBBY_CREATE_NAK: { } break; default: break; } */ } //------------------------------------------------------------------------------ // EOF //------------------------------------------------------------------------------