//------------------------------------------------------------------------------ // uiBattleZoneReadyMissionConfig_func.cpp // (C) 2005 ckbang //------------------------------------------------------------------------------ #include "SunClientPrecompiledHeader.h" #if !defined(_NA_006774_20130617_ARRANGE_UNNECESSARY_RESOURCES) #include "uiBattleZoneMan/uiBattleZoneMan.h" #include "uiBattleZoneReadyMissionConfig.h" #include "MapInfoParser.h" #include "interfacemanager.h" #include "BattleScene.h" //------------------------------------------------------------------------------ /** */ void uiBattleZoneReadyMissionConfig::Clear() { if (this->GetManager()) { this->GetManager()->ClearPendings(); BattleLobby * pBattleDlg = (BattleLobby *)g_InterfaceManager.GetDialog(InterfaceManager::DIALOG_BATTLE_LOBBY); if (pBattleDlg) { this->GetManager()->SetBattleLobby(pBattleDlg); } if (this->GetManager()->IsReadyToModifyMissionCfg()) { const sMAPINFO * pMapInfo = MapInfoParser::Instance()->FindMapInfo( static_cast(BattleScene::GetPendingBattleRoomEntry()->m_MapCode) ); if (pMapInfo) { m_byCurSubMission = pMapInfo->byMType; } else { assert(0); m_byCurSubMission = GetManager()->GetMinSubMission(); this->GetManager()->ModifyMap(m_byCurSubMission); } if(m_byCurSubMission) { this->SelectSubMission(); } else { this->SelectMainMission(); } } } } //------------------------------------------------------------------------------ /** */ uiBattleZoneMan* uiBattleZoneReadyMissionConfig::GetManager() { uiBattleZoneMan* battleZoneMan = static_cast(this->GetUIMan()->GetUserInterfaceManager(UIMAN_BATTLEZONE)); assert (battleZoneMan); return battleZoneMan; } //------------------------------------------------------------------------------ /** */ void uiBattleZoneReadyMissionConfig::SelectMainMission() { m_pChkControls[0]->SetCheckState(true); m_pChkControls[1]->SetCheckState(false); m_dwTextColorMainMission = RGBA(240, 201, 121, 255); m_dwTextColorSubMission = RGBA(119,119,119,119); } //------------------------------------------------------------------------------ /** */ void uiBattleZoneReadyMissionConfig::SelectSubMission() { m_pChkControls[0]->SetCheckState(false); m_pChkControls[1]->SetCheckState(true); m_dwTextColorMainMission = RGBA(119,119,119,119); m_dwTextColorSubMission = RGBA(240, 201, 121, 255); } //------------------------------------------------------------------------------ /** */ void uiBattleZoneReadyMissionConfig::DoSubMissionUP() { if (!this->GetManager()) return; if (this->GetManager()->IsReadyToModifyMissionCfg()) { m_byCurSubMission = GetManager()->GetSubMissionUp(m_byCurSubMission); if(m_byCurSubMission == 0) return; if (!GENERALPARAM->IsTestUIScene()) this->GetManager()->ModifyMap(m_byCurSubMission); this->SelectSubMission(); } } //------------------------------------------------------------------------------ /** */ void uiBattleZoneReadyMissionConfig::DoSubMissionDOWN() { if (!this->GetManager()) return; if (this->GetManager()->IsReadyToModifyMissionCfg()) { m_byCurSubMission = GetManager()->GetSubMissionDown(m_byCurSubMission); if(m_byCurSubMission == 0) return; if (!GENERALPARAM->IsTestUIScene()) this->GetManager()->ModifyMap(m_byCurSubMission); this->SelectSubMission(); } } //------------------------------------------------------------------------------ /** */ void uiBattleZoneReadyMissionConfig::SetCfg_FieldByMapCode(MAPCODE mapCode) { const sMAPINFO* mapInfo; if (GENERALPARAM->IsTestUIScene()) mapInfo = MapInfoParser::Instance()->FindMapInfo(1); else mapInfo = MapInfoParser::Instance()->FindMapInfo(mapCode); if (!mapInfo) return; m_byCurSubMission = mapInfo->byMType; } //------------------------------------------------------------------------------ // EOF //------------------------------------------------------------------------------ #endif // !defined(_NA_006774_20130617_ARRANGE_UNNECESSARY_RESOURCES)