#pragma once #include "uiBaseMan.h" struct IM_MISSION_OBJECT_MANAGER { static const DWORD MISSION_OBJECT; }; class uiMissionObject; class uiMissionObjectMan: public uiBaseMan { public: uiMissionObjectMan(InterfaceManager* ui_manager); public: virtual void OnInitialize(); private: uiMissionObject* ui_mission_object_; };