#pragma once #ifdef _DH_DISPLAY_FOR_MISSION_OBJECT #include "uiBaseMan.h" struct IM_MISSION_OBJECT_MANAGER { static const DWORD MISSION_OBJECT; }; class uiMissionObject; class uiMissionObjectMan: public uiBaseMan { public: uiMissionObjectMan(InterfaceManager* ui_manager); ~uiMissionObjectMan(void); public: virtual void Init(CDrawBase* draw_base); virtual void Release(); virtual void LoadUI(UINT ui_id); void Clear(); private: uiMissionObject* ui_mission_object_; }; #endif//_DH_DISPLAY_FOR_MISSION_OBJECT