#ifndef OPTIONGAMEDIALOG_H #define OPTIONGAMEDIALOG_H #include "uiBase.h" #ifdef _NA_000000_20130114_RENEWER_UI #else class OptionGameDialog : public uiBase { enum eOPTION_GAME_POS { OPTION_GAME_BT_EXIT, // ¹öư - Á¾·á OPTION_GAME_BT_INIT, // ¹öư - ÃʱâÈ­ OPTION_GAME_BT_OK, // ¹öư - È®ÀÎ OPTION_GAME_TEXT_DAMAGE, // ÅýºÆ® - ÇÇÇØ ¼öÄ¡ OPTION_GAME_CHECK_NAME, // üũ¹öư - À̸§ OPTION_GAME_CHECK_GRADE, // üũ¹öư - µî±Þ OPTION_GAME_CHECK_GUILD, // üũ¹öư - ±æµå¸í OPTION_GAME_CHECK_PET_NAME, // üũ¹Ú½º - Æê³×ÀÓ #ifdef __CN_ADD_HEAD_EFFECT_FLAG OPTION_GAME_CHECK_HEAD_EFFECT, // üũ¹Ú½º - Àκ¥ÀÌÆåÆ® #endif//__CN_ADD_HEAD_EFFECT_FLAG OPTION_GAME_CHECK_NPC, // üũ¹öư - NPC À̸§ OPTION_GAME_CHECK_HELM, // üũ¹öư - Åõ±¸ º¸À̱â OPTION_GAME_CHECK_AUTOATTACK, // üũ¹öư - ÀÚµ¿ °ø°Ý OPTION_GAME_CHECK_HELP, // üũ¹öư - µµ¿ò¸» OPTION_GAME_CHECK_FIX_UI, // üũ¹öư - ÀÎÅÍÆäÀ̽º °íÁ¤ OPTION_GAME_CHECK_AUTOTARGET, // üũ¹öư - ÀÚµ¿ Ÿ°Ù OPTION_GAME_CHECK_FORWARDTARGET, // üũ¹öư - Àü¹æÀ§ Ÿ°Ù OPTION_GAME_CHECK_FIXTARGET, // üũ¹öư - Ÿ°Ù °íÁ¤ OPTION_GAME_CHECK_CHANGE_EYE_MOUSE, // üũ¹öư - ½Ã¾ß ¸¶¿ì½º º¯°æ OPTION_GAME_CHECK_MOVE_TO_CAMERA, // üũ¹öư - Ä«¸Þ¶ó ¹æÇâÀ¸·Î À̵¿ OPTION_GAME_HSCROLL_MOUSE_SENS, // °¡·Î ½ºÅ©·Ñ - ¸¶¿ì½º °¨µµ Á¶Àý OPTION_GAME_HSCROLL_MOUSE_VIEW_SENS,// °¡·Î ½ºÅ©·Ñ - ½ÃÁ¡ Àüȯ ¼Óµµ OPTION_GAME_CKECK_SKILL_QUEUEING, // üũ¹öư - ½ºÅ³Å¥À× OPTION_GAME_HSCROLL_MOUSE_VIEW_SPEED, // °¡·Î ½ºÅ©·Ñ - ¸¶¿ì½º ½ÃÁ¡ ¼Óµµ OPTION_GAME_BT_DAMAGE_LEFT, // ¹öư - ( ÇÇÇØ ¼öÄ¡ Ç¥½Ã) LEFT OPTION_GAME_BT_DAMAGE_RIGHT, // ¹öư - ( ÇÇÇØ ¼öÄ¡ Ç¥½Ã) RIGHT OPTION_GAME_CHECK_MARKET_TITLE, OPTION_GAME_CHECK_MULTITHREAD, OPTION_GAME_CHECK_MOVIE_PLAY, OPTION_GAME_CHECK_CAMERA_DISTANCE, OPTION_GAME_CHECK_SPRING_CAMERA, OPTION_GAME_CHECK_WHISPER_BLOCK, OPTION_GAME_CHECK_TRADE_BLOCK, OPTION_GAME_CHECK_DISPLAY_MONSTERINFO, OPTION_GAME_CHECK_SHOW_MY_RENDERINFO, #ifdef _YJ_PK_OPTION_001120 OPTION_GAME_CHECK_PK_WITHOUT_CTRL_KEY, #endif //_YJ_PK_OPTION_001120 OPTION_GAME_CHECK_PICK_UP_ITEM_NOTIFY, OPTION_GAME_CHECK_NOTIFY_DROP_ITEM, OPTION_GAME_CHECK_SHOW_PLAYERS, OPTION_GAME_CHECK_SHOW_VENDORS, #ifdef _DH_OS_LANGUAGETYPE OPTION_GAME_TEXT_LANGUAGE, OPTION_GAME_LIST_LANGUAGE, OPTION_GAME_BACK_LANGUAGE, OPTION_GAME_SCROLL_BACK_LANGUAGE, OPTION_GAME_SCORLL_LANGUAGE, OPTION_GAME_POPUP_BUTTON, #endif//_DH_OS_LANGUAGETYPE OPTION_GAME_CHANNEL_ACCEPT, OPTION_GAME_HSCROLL_CAMERA_VIEW_POS, #ifdef _DH_BATTLEZONE2_ OPTION_GAME_PICKING_FRIEND, #endif //_DH_BATTLEZONE2_ #ifdef _NA_000000_20120420_EQUIPMENTS_VISIBLE_WING OPTION_VISIBLE_WING, #endif//_NA_000000_20120420_EQUIPMENTS_VISIBLE_WING OPTION_GAME_MAX, }; enum eOptionGameList { OGLC_DAMAGE = 0, OGLC_MAX, }; enum eOptionGameCheckBox { OGCB_NAME = 0, OGCB_GRADE, OGCB_GUILD, OGCB_PET_NAME, #ifdef __CN_ADD_HEAD_EFFECT_FLAG OGCB_HEAD_EFFECT, #endif//__CN_ADD_HEAD_EFFECT_FLAG(INVEN¾Ç¼¼»ç¸®ÀÌÆåÆ®¹öư) OGCB_NPC, OGCB_HELM, #ifdef _NA_000000_20120420_EQUIPMENTS_VISIBLE_WING OGCB_WING, #endif//_NA_000000_20120420_EQUIPMENTS_VISIBLE_WING OGCB_AUTOATTACK, OGCB_HELP, OGCB_FIX_UI, OGCB_AUTOTARGET, OGCB_FORWARDTARGET, OGCB_FIXTARGET, OGCB_CHANGE_EYE_MOUSE, OGCB_MOVE_TO_CAMERA, OGCB_SKILL_QUEUEING, OGCB_MARKET_TITLE, OGCB_MULTITHREAD, OGCB_MOVIE_PLAY, OGCB_CAMERA_DISTANCE, OGCB_SPRING_CAMERA, OGCB_WHISPER_BLOCK, OGCB_TRADE_BLOCK, OGCB_DISPLAY_MONSTERINFO, OGCB_SHOW_MY_RENDERINFO, #ifdef _YJ_PK_OPTION_001120 OGCB_PK_WITHOUT_CTRL_KEY, #endif //_YJ_PK_OPTION_001120 OGCB_PICK_UP_ITEM_NOTIFY, OGCB_NOTIFY_DROP_ITEM, OGCB_SHOW_PLAYERS, OGCB_SHOW_VENDORS, OGCB_CHANNEL_ACCEPT, #ifdef _DH_BATTLEZONE2_ OGCB_PICKING_FRIEND, #endif //_DH_BATTLEZONE2_ OGCB_MAX, }; enum eOptionGameHscoll { OGHS_MOUSE_SENS, OGHS_MOUSE_VIEW_SENS, OGHS_MOUSE_VIEW_SPEED, OGHS_CAMERA_VIEW_POS, OGHS_MAX, }; protected: static WzID m_wzId[OPTION_GAME_MAX]; // °¢ ÄÁÆ®·Ñ CCtrlButtonCheckWZ *m_pCheckBox[OGCB_MAX]; CCtrlStaticWZ *m_pStaticDamage; CCtrlHScrollWZ* m_pHScroll[OGHS_MAX]; // °¢Á¾ ¼³Á¤°ª Àӽà º¸°ü OptionParam m_InitOptionParam; OptionParam m_OptionParam; #ifdef _DH_OS_LANGUAGETYPE CCtrlStaticWZ* language_text_; CCtrlListWZ* language_list_; CCtrlPictureWZ* language_back_; CCtrlPictureWZ* language_vscroll_back_; CCtrlVScrollWZ* language_vscroll_; bool is_language_popup_; #endif//_DH_OS_LANGUAGETYPE public: OptionGameDialog( InterfaceManager * pUIMan ); virtual ~OptionGameDialog(); public: VOID Init( CDrawBase * pDrawBase ); virtual VOID Release(); public: virtual VOID MessageProc( SI_MESSAGE * pMessage ); virtual VOID NetworkProc( MSG_BASE * pMsg ); protected: CControlWZ * getControl( POSTYPE AtPos ); POSTYPE getCtrlIDToPos( WzID wzId ); VOID OnShowWindow( BOOL val ); //void UpdatePosition(); void ApplyControl( void ); void ApplyScroll(); public: #ifdef _DH_OS_LANGUAGETYPE void ShowLanguageOption(bool is_show); void SetLanguage(LanguageType language_type); DWORD GetLanguage(LanguageType language_type); #endif//_DH_OS_LANGUAGETYPE OptionParam *GetOptionParam( void ) { return &m_OptionParam; } BOOL Apply( BOOL bCheckApply = TRUE ,BOOL bProgramInit = FALSE); //void SetAutoTarget(); //void SetSkillQueueing(); //void SetFixTarget(); //void SetForwardTarget(); void SetHelmetInfo(BOOL bFlag); #ifdef _NA_000000_20120420_EQUIPMENTS_VISIBLE_WING void SetWingInfo(BOOL bFlag); #endif//_NA_000000_20120420_EQUIPMENTS_VISIBLE_WING void InitBlockCheck( BOOL bTradeBlock, BOOL bWhisperBlock ); void SetBlockCheck( eINTERCEPTION_TYPE eType, BOOL bFlag ); void Send_CG_STATUS_INTERCEPTION_SYN(eINTERCEPTION_TYPE eType, BOOL bFlag); private: void _OnApplyChangedOption( nOptionType::eOptionTypeIndex TypeIndex, int NewOptionValue ); }; float GetCameraPos(int index); #endif #endif // OPTIONGAMEDIALOG_H