#ifndef OPTIONMENUDIALOG_H #define OPTIONMENUDIALOG_H #include "uiBase.h" #ifdef _NA_000000_20130114_RENEWER_UI #else class OptionMenuDialog : public uiBase { enum eOPTION_MENU_POS { OPTION_MENU_BT_SYSTEM_OPTION, // ±×·¡ÇÈ ¿É¼Ç ´ÙÀ̾ó·Î±× OPTION_MENU_BT_GAME_OPTION, // °ÔÀÓ ¿É¼Ç ´ÙÀ̾ó·Î±× OPTION_MENU_BT_EXIT, // ¹öư - Á¾·á OPTION_MENU_BT_SOUND, // »ç¿îµå ¿É¼Ç OPTION_MENU_BT_KEY_OPTION, // Ű¼³Á¤ ¹öư OPTION_MENU_MAX }; protected: static WzID m_wzId[OPTION_MENU_MAX]; public: OptionMenuDialog( InterfaceManager * pUIMan ); virtual ~OptionMenuDialog(); public: VOID Init( CDrawBase * pDrawBase ); virtual VOID Release(); public: virtual VOID MessageProc( SI_MESSAGE * pMessage ); virtual VOID NetworkProc( MSG_BASE * pMsg ); protected: CControlWZ * getControl( POSTYPE AtPos ); POSTYPE getCtrlIDToPos( WzID wzId ); VOID OnShowWindow( BOOL val ); //void UpdatePosition(); }; #endif #endif // OPTIONMENUDIALOG_H