#include "SunClientPrecompiledHeader.h" #include "QuestAction_Concrete.h" #include "Quest.h" #include "ItemManager.h" //__IMPL_CUSTOMPOOL_PTR( QUEST_ACTION_ITEM ) QUEST_ACTION_ITEM::custom_pool_type QUEST_ACTION_ITEM::custom_pool_static=NULL; void QUEST_ACTION_ITEM::DoAccept( void * pvParam ) { Player * pPlayer = (Player *)pvParam; GetInfo()->GetItemCodePtr(); GetInfo()->GetItemNumPtr(); if( GetInfo()->IsDelete() ) { } else { } } void QUEST_ACTION_ITEM::DoComplete( void * pvParam ) { DoAccept(pvParam); }