#pragma once class StateSkill; class SkillStateDashStun : public StateSkill { public: SkillStateDashStun(); private: virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime); virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick); private: BOOL m_bStartMove; DWORD m_dwCloneKey; DWORD m_dwCrushTime; void _AddHitEffect( Character* pCharacter ); };