//------------------------------------------------------------------------------ // SkillStateBloodRain.cpp // (C) 2005 Webzen Sunstudio //------------------------------------------------------------------------------ #include "SunClientPrecompiledHeader.h" #include "statebase.h" #include "SkillState.h" #include "SkillStateDragonEye.h" #include "Character.h" #include "CloneManager.h" #include "Clone.h" //------------------------------------------------------------------------------ /** */ STATECHANGE::TYPE SkillStateDragonEye::OnStart(Object* pOwner, DWORD CurTime) { Character* pCharacter = (Character*)pOwner; STATECHANGE::TYPE rt=StateSkill::OnStart(pOwner,CurTime); DWORD dwCloneKey = g_CloneManager.CreateClone(pCharacter); if ( Clone* pClone = g_CloneManager.GetClone(dwCloneKey) ) { pClone->SetColor(WzColor_RGBA(255,255,255,255)); pClone->SetLifeTime(1000); pClone->SetDisappear( 900 ); WzVector vDir; vDir.x = 1.0f; vDir.y = 0.0f; vDir.z = 0.0f; pClone->Vibrate(vDir,0.05f); pClone->SetMoveSpeed(16.0f * SPEED_MULTIPLIER); pClone->SetColor(WzColor_RGBA(40,40,255,100)); } return rt; } //------------------------------------------------------------------------------ /** */ void SkillStateDragonEye::PlayNonstopEffect(Object* pOwner, Object *pTarget) { Character* pCharacter = (Character*)pOwner; DWORD dwCloneKey = g_CloneManager.CreateClone(pCharacter); if ( Clone* pClone = g_CloneManager.GetClone(dwCloneKey) ) { pClone->SetColor(WzColor_RGBA(255,255,255,255)); pClone->SetLifeTime(1000); WzVector vChrDir = pOwner->GetDirection(); WzVector vDir; vDir.x = vChrDir.y; vDir.y = -vChrDir.x; vDir.z = 0.0f; pClone->SetPlayAni(TRUE); pClone->SetColor(WzColor_RGBA(40,40,255,160)); pClone->SetAlphaBlend(AB_LIGHTING); pClone->AttachToObject(pOwner->GetObjectKey()); pClone->Vibrate(vDir,1.0f); pClone->SetMoveSpeed(16.0f * SPEED_MULTIPLIER); } dwCloneKey = g_CloneManager.CreateClone(pCharacter); if ( Clone* pClone = g_CloneManager.GetClone(dwCloneKey) ) { pClone->SetColor(WzColor_RGBA(255,255,255,255)); pClone->SetLifeTime(1000); WzVector vChrDir = pOwner->GetDirection(); WzVector vDir; vDir.x = -vChrDir.y; vDir.y = vChrDir.x; vDir.z = 0.0f; pClone->SetColor(WzColor_RGBA(40,40,255,160)); pClone->SetAlphaBlend(AB_LIGHTING); pClone->AttachToObject(pOwner->GetObjectKey()); pClone->Vibrate(vDir,0.6f); pClone->SetMoveSpeed(16.0f * SPEED_MULTIPLIER); } }