/** @author -Áö¿Ï @since @remarks -2006.01.09 ½Å±Ô Ãß°¡-Áö¿Ï */ #pragma once class StateSkill; class SkillStateExplozenAttack : public StateSkill { public: SkillStateExplozenAttack(); ~SkillStateExplozenAttack(); virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState); virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime); virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick); virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime); protected: BOOL m_bFrontMove; BOOL m_bUpMove; BOOL m_bDownMove; int m_iIllusionCount; DWORD m_dwCopyTime; DWORD m_dwCurTime; WzVector m_vStartpos; WzVector m_vTargetpos; float m_fHeight; float m_fRate; };