//------------------------------------------------------------------------------ // SkillStateHeavyShot.cpp // (C) 2005 Webzen Sunstudio //------------------------------------------------------------------------------ #include "SunClientPrecompiledHeader.h" #include "statebase.h" #include "SkillState.h" #include "SkillStateHeavyShot.h" #include "Character.h" #include "Camera.h" #include "ProjectileManagerEx.h" #include "Hero.h" BOOL SkillStateHeavyShot::OnProcessCustemEvent( int nEventIndex, Object* pOwner, DWORD CurTime,DWORD dwTick ) { Character* pCharacter = (Character*)pOwner; Character* pTarget = (Character *)pCharacter->GetTargetObject(); if( nEventIndex == 1 ) { #if NATION_BUILD_VERSION >= 1101 // EP2 ÀÌÈÄ ÀÌÆåÆ® ÄÚµå WzID EffectID = StrToWzID("E086"); #else // ±¸¹öÀü ÀÌÆåÆ® ÄÚµå WzID EffectID = StrToWzID("E023"); #endif if( pCharacter != NULL && pTarget != NULL ) { cProjectileUnit* pProjectile = new cProjectileUnit(); pProjectile->SetArrowStartPosition( pCharacter->GetWeaponBonePos(0) ); pProjectile->SetArrowTargetObjectKey( pTarget->GetObjectKey(), TRUE ); pProjectile->SetLifeTime( 166 ); pProjectile->CreateEffect( EffectID, pCharacter->GetObjectKey(), pTarget->GetObjectKey() ); pProjectile->SetHitData( pCharacter->GetObjectKey(), pCharacter->GetCurrentAttackSerial(), 0, FALSE, 0, TRUE ); g_ProjectileManagerEx.InsertProjectile( pProjectile ); } if (pCharacter == (Character *)g_pHero) { g_Camera.SetVibeType(Camera::VIBE_TYPE_HORISONTAL); g_Camera.StartVibration(30); } //PROJECTILE_PARAM param; //ZeroMemory(¶m,sizeof(param)); //param.fHeight = 0.03f; // //param.vStartPos += pCharacter->GetArrowBonePos(0); //if(pTarget) //{ // param.vTargetPos = pTarget->GetVisiblePos(); // param.vTargetPos.z += (pTarget->GetArrowTargetHeight()); // param.dwTargetID=pTarget->GetObjectKey(); //} //else //{ // param.vTargetPos=param.vStartPos+pCharacter->GetDirection()*4.0f;//Ÿ°ÙÀÌ ¾øÀ»¶© ¾ÕÀ¸·Î ¹ß»ç //} //param.dwLifeTime = 0; //param.dwMoveTime = 500; //param.fSpeed = 3.0f; //param.dwType=PROJECTILE::PROJECTILEID_COMMON; //param.dwImageCode=0; //param.dwAttackSerial = pCharacter->GetCurrentAttackSerial(); //param.dwOwner = pCharacter->GetObjectKey(); //param.bAddNextSerial=TRUE;//È­»ìÀÌ ¼Ò¸êµÉ¶§ Áõ°¡ ÇÑ´Ù. //param.bAllDamage=TRUE; //g_ProjectileManager.CreateProjectile(param); return FALSE; } return TRUE; } ////------------------------------------------------------------------------------ ///** //*/ //STATECHANGE::TYPE SkillStateHeavyShot::OnEnd(Object* pOwner, DWORD CurTime) //{ // Character* pCharacter = (Character*)pOwner; // // // pCharacter->AddNextAttackSerial(); // // // return STATECHANGE::SUCCESS; //}