/** @author -Áö¿Ï @since @remarks -2006.01.08 ½Å±Ô Ãß°¡-Áö¿Ï */ #pragma once class StateSkill; class SkillStateOverLimit : public StateSkill { public: SkillStateOverLimit(); BOOL OnProcessCustemEvent( int nEventIndex, Object* pOwner, DWORD CurTime,DWORD dwTick ); STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick); private: WzVector m_vDest; BOOL m_bMove; DWORD m_dwCurTime; };