#pragma once class StateSkill; class SkillStateSlidingAttack : public StateSkill { public: SkillStateSlidingAttack(); ~SkillStateSlidingAttack(); private: virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime); virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick); private: BOOL m_bStartMove; BOOL m_bHit; };