#pragma once #ifdef _NA_007514_20140828_NEW_CHARACTER_WITCHBLADE class StateSkill; class SkillStateSpiningHearts : public StateSkill { public: SkillStateSpiningHearts(void); ~SkillStateSpiningHearts(void); public: STATECHANGE::TYPE OnStart(Object* owner_ptr, DWORD cur_time); STATEPROCESS::TYPE OnProcess(Object* owner_ptr, DWORD cur_time, DWORD tick); STATECHANGE::TYPE OnEnd(Object* owner_ptr, DWORD cur_time); private: int hit_count_; }; #endif // _NA_007514_20140828_NEW_CHARACTER_WITCHBLADE