#pragma once class StateSkill; class SkillStateTackle : public StateSkill { public: SkillStateTackle(); STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime); STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick); private: BOOL m_bStartMove; DWORD m_dwCloneKey; DWORD m_dwCrushTime; void _AddHitEffect( Character* pCharacter ); };