/** À̺¥Æ® Á¡ÇÁ »óÅ \SA STATE::JUMP @author -¹ÚÁØÅ @since @remarks -2005.06.08 ¼Ò½º Á¤¸®(Áö¿Ï) - */ #pragma once class StateBase; class StateEventJump : public StateBase { StateEventJump(void); public: ~StateEventJump(void); __forceinline static StateEventJump* GetInstance() { static StateEventJump d; return &d; }; virtual int GetStateKind() { return STATE::EVENTJUMP; } virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState); virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime); virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick); virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime); private: DWORD m_dwTotalTime; // ¸ñÀûÁö±îÁö µµÂøÇϴµ¥ °É¸®´Â Àüü ½Ã°£ float m_fDownHeight; // ¾Æ·¡·Î ³»·Á°¡¾ß ÇÏ´Â ³ôÀÌ WzVector m_vDist; // ¸ñÀûÁö ÁÂÇ¥¿Í ÇöÀç ÁÂÇ¥°£ÀÇ Â÷ÀÌ float m_fVelocity_X; // Á¡ÇÁ¸¦ ½ÃÀÛÇÒ ¶§ÀÇ Ãʱ⠼ӵµ float m_fVelocity_Y; };