/** HeroÀÏ °æ¿ì¿¡´Â StateMove´ë½Å ÀÌ Å¬·¡½º¸¦ »ç¿ë @author -¹ÚÁØÅ @since @remarks -2005.06.08 ¼Ò½º Á¤¸®(Áö¿Ï) - */ #pragma once class StateBase; class StateMove; int LineCross(Wz2DLine Line1,Wz2DLine Line2); int InfiniteLineCross(Wz2DLine InfLine,Wz2DLine Line); class StateHeroMove : public StateMove { StateHeroMove(void); public: ~StateHeroMove(void); __forceinline static StateHeroMove* GetInstance() { static StateHeroMove d; return &d; }; virtual int GetStateKind() { return STATE::MOVE; } virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState); //!Hero::GetTargetPositionÀ» ÂüÁ¶Çؼ­ GetPath¸¦ ÅëÇØ À̵¿°æ·Î(±æÃ£±â)¸¦ ã¾Æ³½´Ù. virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime); virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick); virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime); };