#pragma once class StateBase; class StatePetEatAction : public StateBase { public: StatePetEatAction(void); virtual ~StatePetEatAction(void); __forceinline static StatePetEatAction * GetInstance() { static StatePetEatAction d; return &d; }; virtual int GetStateKind() { return STATE::PET_EAT_ACTION_STATE; } virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState); virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime); virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick); virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime); };