// SunEngineLibInc.h #ifndef _SUN_SUNENGINELIBINC_H_ #define _SUN_SUNENGINELIBINC_H_ #ifndef ENGINE_LIB_PATH //#if'N'def #define ENGINE_LIB_PATH "../../SUN3DENGINE/lib" #endif #ifdef _DEBUG #pragma comment( lib, ENGINE_LIB_PATH"/"VC_DIR_REDIRECT"/wzFilePacker_static_d.lib") #pragma comment( lib, ENGINE_LIB_PATH"/"VC_DIR_REDIRECT"/ProgramCommonLibForEngine_d.lib") #pragma comment( lib, ENGINE_LIB_PATH"/"VC_DIR_REDIRECT"/Common_d.lib") #pragma comment( lib, ENGINE_LIB_PATH"/"VC_DIR_REDIRECT"/3DFrameWork_d.lib") #pragma comment( lib, ENGINE_LIB_PATH"/"VC_DIR_REDIRECT"/wzsound.lib") #pragma comment( lib, "libcurld.lib") //增加LibCurl库 by:十里坡剑神 2021-06-30 #else #pragma comment( lib, ENGINE_LIB_PATH"/"VC_DIR_REDIRECT"/wzFilePacker_static.lib") #ifdef LAST_RELEASE #pragma comment( lib, ENGINE_LIB_PATH"/"VC_DIR_REDIRECT"/ProgramCommonLibForEngine.lib") #pragma comment( lib, ENGINE_LIB_PATH"/"VC_DIR_REDIRECT"/Common.lib") #pragma comment( lib, ENGINE_LIB_PATH"/"VC_DIR_REDIRECT"/3DFrameWork.lib") #else #pragma comment( lib, ENGINE_LIB_PATH"/"VC_DIR_REDIRECT"/ProgramCommonLibForEngine_p.lib") #pragma comment( lib, ENGINE_LIB_PATH"/"VC_DIR_REDIRECT"/Common_p.lib") #pragma comment( lib, ENGINE_LIB_PATH"/"VC_DIR_REDIRECT"/3DFrameWork_p.lib") #endif #pragma comment( lib, "libcurl.lib") //增加LibCurl库 by:十里坡剑神 2021-06-30 #pragma comment( lib, ENGINE_LIB_PATH"/"VC_DIR_REDIRECT"/wzsound.lib") #endif // 滚傈 103何磐 鞠宫利(implicit) 傅农 #ifdef _DEBUG #pragma comment( lib, ENGINE_LIB_PATH"/"VC_DIR_REDIRECT"/3DFileAccess_d.lib" ) #pragma comment( lib, ENGINE_LIB_PATH"/"VC_DIR_REDIRECT"/3DRendererD3D_d.lib" ) #pragma comment( lib, ENGINE_LIB_PATH"/"VC_DIR_REDIRECT"/3DTerrain_d.lib" ) #pragma comment( lib, ENGINE_LIB_PATH"/"VC_DIR_REDIRECT"/Effect_d.lib" ) #pragma comment( lib, "libcurld.lib") //增加LibCurl库 by:十里坡剑神 2021-06-30 // xxx: 促弗 dll篮 宝满篮单 蜡刀 ControlsDll.dll父 傅农窍搁 // Win2000俊辑 桓绢 滚啡促. xp俊辑绰 宝满促. // 酒流 沥犬茄 盔牢篮 葛福摆绊 唱吝俊扼档 舅霸 登搁 沥府窍磊. // #pragma comment( lib, ENGINE_LIB_PATH"/"VC_DIR_REDIRECT"/ControlsDLL_d.lib" ) #else #ifdef LAST_RELEASE #pragma comment( lib, ENGINE_LIB_PATH"/"VC_DIR_REDIRECT"/3DFileAccess.lib" ) #pragma comment( lib, ENGINE_LIB_PATH"/"VC_DIR_REDIRECT"/3DRendererD3D.lib" ) #pragma comment( lib, ENGINE_LIB_PATH"/"VC_DIR_REDIRECT"/3DTerrain.lib" ) #pragma comment( lib, ENGINE_LIB_PATH"/"VC_DIR_REDIRECT"/Effect.lib" ) // #pragma comment( lib, ENGINE_LIB_PATH"/"VC_DIR_REDIRECT"/ControlsDLL.lib" ) #else #pragma comment( lib, ENGINE_LIB_PATH"/"VC_DIR_REDIRECT"/3DFileAccess_p.lib" ) #pragma comment( lib, ENGINE_LIB_PATH"/"VC_DIR_REDIRECT"/3DRendererD3D_p.lib" ) #pragma comment( lib, ENGINE_LIB_PATH"/"VC_DIR_REDIRECT"/3DTerrain_p.lib" ) #pragma comment( lib, ENGINE_LIB_PATH"/"VC_DIR_REDIRECT"/Effect_p.lib" ) // #pragma comment( lib, ENGINE_LIB_PATH"/"VC_DIR_REDIRECT"/ControlsDLL_p.lib" ) #endif #pragma comment( lib, "libcurl.lib") //增加LibCurl库 by:十里坡剑神 2021-06-30 #endif #endif // _SUN_SUNENGINELIBINC_H_