#pragma once #ifndef __AREACONQUESTMANAGER_H__ #define __AREACONQUESTMANAGER_H__ #pragma warning (disable:4786 4244 4101) #include "../lib/XMLParser/MarkupArchive.h" using namespace markup; #pragma warning (disable:4786) #include #include using namespace std; #ifndef C_NA_0_20100520_ACSYSTEM_CHANGED #include "AreaConquest.h" //#include "QuestEx.h" #include const int MAX_AC_DIALOG_REWARD_MAX = 20; const int MAX_AC_DIALOG_ITEM_MAX = 9; const int MAX_AC_DIALOG_LUCKY_MONSTER_MAX = 4; const int AC_DIALOG_TEXT_FORMAT_LENGTH = 64; typedef struct _CONDITION_TEXT { int iCondition; int iValue; int iMaxValue; BOOL bText; } CONDITION_TEXT; typedef struct _CONDITION_TEXT2 { int iType; int iCondition; int iValue; int iMaxValue; BOOL bText; } CONDITION_TEXT2; enum eAC_COLLECTION_CATEGORY { eACC_NONE = 0, eACC_STORY, eACC_HIDDEN, eACC_TREASURE, eACC_SPECIAL, MAX_AC_COLLECTION_CATEGORY }; enum eAC_QUEST_CATEGORY { eACQ_NORMAL = 0, eACQ_MISSION, eACQ_ELITE, eACQ_HIDDEN, MAX_AC_QUEST_CATEGORY }; enum eAC_BATTLE_CATEGORY { eACB_COMPETITIVE_HUNTING = 0, eACB_HUNTING_EVENT, eACB_PVP_POINT, eACB_UNLIMITED_ZONE, eACB_GUIDANCE_HERO, eACB_ITEM_MASTER, eACB_MONSTER_MASTER, MAX_AC_BATTLE_CATEGORY }; enum eAC_MISSION_CATEGORY { eACM_MAIN = 0, eACM_SUB, eACM_HIDDEN, MAX_AC_MISSION_CATEGORY }; class QuestManager2; class QuestInfoManager2; ////////////////////////////////////////////////////////////////////////// //#ifdef BUILD_KOREA_061211 #define MAX_AC_MAP 5 // for cn ////////////////////////////////////////////////////////////////////////// class AreaConquestManager : public AreaConquest { public: AreaConquestManager(); ~AreaConquestManager(); // void ApplyMissionData(BYTE * pStream, WORD wSize); // void ApplyQuestData(BYTE * pStream, WORD wSize); BOOL CompileACStream(BSTR bstrXml); void UpdateQuestInfo(QuestManager2* pQuestManager, BOOL bUpdate); void UpdateMissionInfo(MissionManager* pMissionMgr, BOOL bUpdate); void CheckRewardFlag(); void Init(); void Release(); ////////////////////////////////////////////////// bool SetAreaIndex(int index); void UpdateAll(BSTR* bstrXml); void UpdateTreasure(); // º¸¹° void UpdateReward(); // º¸»ó void UpdateHunting(); // »ç³É void UpdateCollection(); // ¼öÁýǰ void UpdateBoss(); // º¸½º void UpdateTowerDefense(); // Ÿ¿öµðÆæ½º void UpdateQuest(); // Äù½ºÆ® void UpdateBattle(); // ¹èƲ void UpdateMission(); // ¹Ì¼Ç void UpdateEtc(); // ±âŸµîµî CONDITION_TEXT GetLuckyMonsterConditionIndex(int offset, bool bHidden); CONDITION_TEXT2 GetItemConditionIndex(int offset); /////////////////////////////////////////////// int m_iAreaIndex; float m_fBattleGaugeSize; TCHAR m_szRewardFormat[AC_DIALOG_TEXT_FORMAT_LENGTH]; TCHAR m_szAreaFormat[AC_DIALOG_TEXT_FORMAT_LENGTH]; int m_iLastRewardSendIndex; int m_iMaxLuckyMonsterLineCount; int m_iMaxStoryItemLineCount; int m_iHiddenItemLineCount; int m_iSpecialItem; int m_iTreasureItem; private: CMarkupArchive xml; }; #endif //C_NA_0_20100520_ACSYSTEM_CHANGED #endif //__AREACONQUESTMANAGER_H__