// deldefine.h #ifndef _3DRENDERER_DELDEFINE_H_ #define _3DRENDERER_DELDEFINE_H_ // Depth of Field ¿¡µðÆ® ±â´É Ãß°¡ #define _YJ_ADD_DOF_0010171 // Depth of Field Range Ãß°¡ #define _YJ_DOF_RANGE_001101 // Occlusion Culling °ü·Ã #define ENABLE_OCCLUSION_CULLING // ¸ÖƼ»ùÇøµ Áö¿øµÇµµ·Ï : 2006/03/10(¿Ï·á) #define ENABLE_MULTISAMPLING #define _NA_007865_20141403_LIGHTMAP_BUILD_EXCLUDE_OBJECTS #define _NA_007863_20141203_VOLUME_LIGHT_SCATTERING // 2014.12.03 / È«¼ºÇö / º¼·ý ¶óÀÌÆ®°¡ Á¦´ë·Î ÀÛµ¿ÇÏÁö ¾Ê´ø Çö»ó ¼öÁ¤ #endif // _3DRENDERER_DELDEFINE_H_